Took me a month to decide to post this...
All the images: http://steamcommunity.com/id/MacM1llan/images/?appid=767
This time I would like to approach, what may be one of the last step missing, in my opinion, for Space Engineers. After oxygen, water, power, the possibility to create a perfectly liveable place is still a engineering challenge into space as creating a decent greenhouse with the right exposition to the sun. Design a greenhouse may vary through different players as the way to protect it.
-The farm could be optional: SE let players to custom their own experience on their own game. Just as Oxygen management and others options, this idea could be optional. It is not a threat to anyone's game nor an obligation. Don't wanna deal with food? Great, disable the option.
-This is just a raw suggestions, a proof of concept and so, it is not perfect and it is open to anyone to modify, make it simpler or find better. The game design part (gameplay mechanics) is still greatly open to fix and balance as well.
-Some may forget about it but a suggestions does not implied priorities development. It is up to Keen software discretions.
-Some will probably says: "It is not farm engineers." I will answer: "It is not mining engineers either." Yet that what we do half of the time. Building a greenhouse in a hazardous environment such as space is an engineering challenge, so I would says that it is perfectly acceptable to think about it in "Space Engineers". Even if all the idea is crap to some, I'm sure some little 'bits' still interesting to mention and share to fellow engineers. It cannot hurt.
-I have not watched mods in the Steam workshop to not be influenced and try to create something 'new'.
-Sorry for my french.
Gameplay - Offering more challenge:
-Give a real attach to the player. A base or a mobile base, you'll be more cautious about those choices,
it will define your consumption and give the player a limited area of action.
-New challenge for the player to create greenhouse design.
-Give a sense to the word 'Expedition' in the game. It will ask the player to make plan and have enough resources and so enough food during his exploration far away from the base. Ex: Going to explore a planet, loading the ship with foods, ammos and few components just in case for repair.
-Invite the player to use more drones. You don't have the resources for long travels. You will send drones in order to do long distance job for you.
-[Food creation]: In order to stay simple, compare to 'Minecraft', the type of crops doesn't define what food you can create. All matter is the amount of differents colored crops. Example: 1 blue crop alone or 1 red crop alone will always give the same type of food (Ex: Cereal bars) . / If you do 1 blue crop + 1 red crop together, it give access to a new type of food.